A downloadable short story

Grand King Requinnic stood amidst the ruins of the divine order, the air thick with the dust of shattered gods. He had brought them down, one by one, culminating in slaying the entire council where they stood. 

Darkness, he knew, would forever rule the land. But it would be a pure darkness. An absence of magic was necessary for the lower races to achieve their full potential. Unburdened by divine interference, Requinnic could mold the world in the way he desired. 

He loomed over the defeated shell that was Mreska, Goddess of Magic. With an accursed, bloodstained blade, he cut into her chest and, with grim satisfaction, pulled out her still-beating heart. He lifted it toward the sky, a grotesque trophy held in defiance of the gods that no longer existed.

Lost in his sick ravings of a new world, Requinnic did not notice that Teslik, the Elven God of Trickery, was still alive. Teslik lay slumped, bleeding profusely, his twin hearts collapsed in on themselves. In one last, desperate surge of magic, Teslik shot forth a shimmering crystal beam, ensnaring the heart of Mreska where it lay in Requinnic's grasp.

"As the last of the divine order," Teslik said, his voice barely a whisper, "as the final holder of the keys of fate, I cast our power into the heart of Mreska. May the mother of—"

Requinnic heard Teslik's speech gaining power. The mad king yelled, his rage shattering the silence as he drew his sword and charged toward the dying god.

"Magic be reborn! And through fate may a victor restore our will to the world!" Teslik's final words burst from him, the last of his power gone. 

As Requinnic's blade plunged through Teslik, the heart in his hand pulsed violently, then turned into a red crystal, sealing itself with a final surge of magic. 

Requinnic yelled in pure horror, his triumph turning to ash as he realized the trickster god’s final, damning act. 

Sealed, still beating, yet utterly blocked off from the world—the heart persisted. It was faint, barely perceptible, but still beating. In a fit of uncontrolled rage, Requinnic slammed the crystal onto the ground with enough force to crack the pristine marble floor beneath him. 

It made no dent in the crystal. The faint defiant beat continued...

Despite the heart's persistence, the divine essence sealed within it was too weak to prevent the immediate consequences of Requinnic's atrocity. 

Kingdoms soon fell. Society crumbled into chaos that persisted for hundreds of years. Requinnic sired many sons, installing them as various kings across the fractured lands to maintain his will. Yet even he would eventually succumb to time, dying never having seen his twisted visions of a world without magic come to life.

As the world slowly forgot the old gods, as the scars of war healed into new landscapes, and new societies moved on, the Heartstone Crystal was deemed lost to time, a mere legend from a forgotten age. It lay buried, the faint pulse a secret known only to the earth.

Many centuries later, deep within the crystal caverns, a scavenging party of orcs stumbled upon something bizarre. Embedded deep in the caves, in a forgotten chamber, was a crystal unlike any they had ever seen. It pulsed with an inner light seemingly so pure that the moment the Orc's dark, corrupted blood came into contact with it, they were instantly pulverized into dust. 

News of this strange and powerful artifact so contrary to the dark energies that now permeate these lands eventually reached your ears. 

The fate of this world now hangs on your shoulders. Will you pursue this rediscovered power, unleashing divine magic to reshape the future? Or will you fall on your journey and join the ranks of Requinnic and Mreska in death?

The choice is yours in The Crystal Caverns.



Play the game for free here on itch.io 

 



Download

Download
The Heartstone Crystal PDF 66 kB

Leave a comment

Log in with itch.io to leave a comment.